1. You have an actor you control. ("player")
2. An actor which always moves towards to it. ("monster")
3. A some kind of a maze from square walls. ("wall")
How do you do that the actor "2" flies towards to "1" and avoid touching "3"? I mean figures out the shortest way to go around "wall" and try to get "player"???
Hey fine gurues! I've got really stuck with this...
