I think the ability to resize and rotate sprites on-the-fly would be a nice feature for many reasons...
It would especially help in creating better particle effects in GE
Rotating and resizing will severely affect prformance or may not be availabile on some devices (PPC, smartphone... check device manufacturer specifications for details)
Dont forget that makslane has a map of where he wants to go with GE, and to sidetrack outside of that path leads him into inefficient coding, as well as wide open bug country.
makslane wrote:Rotation, scale and other transformation will be available in the future versions. This feature will be implemented by using Open GL.
I have some parts of this system working, but the speed is very poor in machines or devices without graphical cards. After solve this performance issues and release the new interface, actor transformation will be easy in Game Editor.
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