enemy jumping over bullets on his own...enemy AI

Non-platform specific questions.

enemy jumping over bullets on his own...enemy AI

Postby again » Sun Jan 23, 2011 5:50 am

Ok this is an enemy jumping over a bullet on his own AI
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Re: enemy jumping over bullets on his own...enemy AI

Postby Lacotemale » Sun Jan 23, 2011 8:35 pm

Thanks! I was curious as to how complicated or simple AI would be... seems pretty simple. I downloaded both your examples but this one is slightly hard to understand.

Are you doing anything with the sensor actor? I can't see it being used in any of the scripts. :?
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Re: enemy jumping over bullets on his own...enemy AI

Postby sonicfire » Sun Jan 23, 2011 9:52 pm

when i first launched it, the left actor didnt jump :lol: second time ... nothing. third time. nothing.
fourth time - jump! now....that´s weird - somehow ?!
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Re: enemy jumping over bullets on his own...enemy AI

Postby sonicfire » Sun Jan 23, 2011 10:10 pm

i improved it a little, it now just checks the distance instead of a collision with a sensor :)
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Re: enemy jumping over bullets on his own...enemy AI

Postby Lacotemale » Tue Jan 25, 2011 10:19 am

Thats some nice work sonicfire! I think I prefer your version... I may actually use this in my own game when I get to the point of doing enemies. :)
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Re: enemy jumping over bullets on his own...enemy AI

Postby again » Tue Jan 25, 2011 1:43 pm

Thanks sonicfire point given!!! I like when we share secrets on how to program better.
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Re: enemy jumping over bullets on his own...enemy AI

Postby Lacotemale » Tue Jan 25, 2011 2:41 pm

I gave you a point too sonicfire! :wink:

Thanks for your valuable contribution... "again" you will get a point as soon as I can give it, for your example. :) I put in quotes to avoid confusion. :D
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Re: enemy jumping over bullets on his own...enemy AI

Postby sonicfire » Wed Jan 26, 2011 12:09 am

thanks guys!! glad i could contribute something :D
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