more clone problems

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more clone problems

Postby 157pl » Mon Mar 14, 2011 8:06 pm

im trying to make an explotion with shrapnel flying everywhere the shrapnel im zooming in and out using a canvas
so it has a 3d affect
my only problem is that when i create another one it changes the zoom speed of the first
is there a way to avoid this
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Re: more clone problems

Postby Game A Gogo » Mon Mar 14, 2011 8:29 pm

This is probably due to the way you're doing it... Posting a GED (*.ged file WITH the data folder, ged = game editor data (most likely)) or at least show us the codes in question

EDIT: Do not use clones for canvas, the image is replicated on every clone, no matter where you draw it. Create a new canvas and use the "Inherit Action"
Programming games is an art,
    Respect it.
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Re: more clone problems

Postby 157pl » Mon Mar 14, 2011 10:53 pm

so your saying that if i have a clone of a canvas with say a scale of 5
then the next would also have a scale of 5 no matter what
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