Adjusting the size of a filled region actor in game?

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Adjusting the size of a filled region actor in game?

Postby gamemakerdude » Thu Feb 20, 2014 3:47 am

I was wondering if this could be done thru some sort of drawing function or some other way? Or is a filled actor region limited to the size it is specified within the gE gui ? :?:
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Re: Adjusting the size of a filled region actor in game?

Postby barney12345 » Thu Feb 20, 2014 6:56 am

You could just clone it into specific areas which would pretty much do the same thing
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Re: Adjusting the size of a filled region actor in game?

Postby gamemakerdude » Thu Feb 20, 2014 7:06 am

Well, ideally I would like to create clones of the same filled region actor, and make each of them a size according to a size specificed within the game itself. I am trying to keep the number of clones to a minimum as I am doing this to create my tile editor, which already uses a fairly large number of clones to begin with. For the purposes I would need the filled region actors, using this method would be involve too many clones by far...
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Re: Adjusting the size of a filled region actor in game?

Postby barney12345 » Thu Feb 20, 2014 10:10 am

Why don't you just wait for 1.5 and use the scaling features on it
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