by gamemakerdude » Thu Feb 20, 2014 7:06 am
Well, ideally I would like to create clones of the same filled region actor, and make each of them a size according to a size specificed within the game itself. I am trying to keep the number of clones to a minimum as I am doing this to create my tile editor, which already uses a fairly large number of clones to begin with. For the purposes I would need the filled region actors, using this method would be involve too many clones by far...