Making Lives

Non-platform specific questions.

Making Lives

Postby arcreamer » Thu Jul 26, 2007 12:44 am

hey im trying to make a life dissappear when i get hit so whats wrong with this code?

if (character_lives==2){ DestroyActor("Life1")} (character_lives=2);
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Postby d-soldier » Thu Jul 26, 2007 1:33 am

Where is that code being used? What actor/what event? Its a bit of a paradox really, as the character lives variable being "2" destroys an actor and then makes the varibale "2", which would cause it to do all this again, and again...

if (character_lives==2)
{
DestroyActor("Life1");
character_lives=2;
}
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Postby arcreamer » Thu Jul 26, 2007 1:38 am

i put it under the main player so when he gets hurt and his lives go from 3-2 then i want the Life3 actor to dissappear :P did i do it wrong? cause i dont understand scripting much yet =(
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Postby d-soldier » Thu Jul 26, 2007 2:29 am

I'm making a demo for you...
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Postby d-soldier » Thu Jul 26, 2007 2:58 am

Heres a demo, all you have to do is walk into the lasers and die, observing the "lives icons" deplete, then when none are left, game over. There are numerous ways to accomplish this within GE, this is merely one.
Attachments
livesdemo.zip
(25.34 KiB) Downloaded 152 times
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Postby arcreamer » Thu Jul 26, 2007 5:26 am

ok cool ill download it now
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Postby arcreamer » Thu Jul 26, 2007 5:30 am

how did u group 3 actors into one for the meter?
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Postby DilloDude » Thu Jul 26, 2007 5:37 am

It is probably just one actor with an animation. The animation would go: 0 lives, 1 life, 2 lives, 3 lives through each frame. Or something like that.
Image
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Postby arcreamer » Thu Jul 26, 2007 5:43 am

lol check out my main menu! its an animation in the game just not in the pic but yeah the car is moving also! its awesome haha my first main menu and fun game! JET CHICKEN
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Postby arcreamer » Thu Jul 26, 2007 5:45 am

here it is
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scrnshot2.JPG
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