Well you can set the CreateActor to create the actor to where an existing actor is, and relative to it. Set the [Relative to Creator] to no, and in the xy coordinates put the x and y of the actor you want it relative to.
- Code: Select all
CreateActor("createdActor", "createdAnim", "(none)", "(none)", otherActor.x+xDisp, otherActor.y+yDisp, true);
So this creates createdActor relative to otherActor, setting of course the displacement to what you want it to be.