Freddy wrote:I had the same problem Sparky, my animations would be weird when I tried to rotate it. I figured out that I could solve the problem by naming them 1,2,3...7,8,9, and instead of doing ten I had to do 91,92,93, and so on until I got into the thousands. It was pretty anoying, but it worked. Anyway, I've been wondering, how would I make a homing missile point and move to the closest enemy/ enemy with the biggest threat?
I will make a Demo, my sky Master game had a function I made for that(Locking On).