I'm trying to create an immitation Mario Bros., and i cant seem to find out how to make the koopas go inside their shells without making all of the clones get shelled, when i jump on top of only one. i'll try attatching the game. (To understand what im talking about, you would've had to played super mario Bros. before)
When the koopas actor collides with bottom of the Mario, the action must refer to the "Event Actor". If you use the name of the actors, all clones will execute the action.
I can post a Demo of my CommandoMan if you want(.ged) it has turtles and little potato dudes and also flying turtles, stars, power ups, coins, ect.
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
I do, in a PM I will tell you.
or do you have MSN?
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.
(sorry it took me so long to reply, I changed my e-mail after I posted it so I did not know I had a reply.)
Random Links: viewtopic.php?p=19474#19474 Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions.