Basic Punching within a 2D beat em up.

Non-platform specific questions.

Basic Punching within a 2D beat em up.

Postby Liquido Serpiente » Mon Oct 30, 2006 11:04 am

Hi

I have just started using game editor for my 2d beat-em up and was wondering if you knew how to enable a punch from the main character (actor1) to make the enemy (actor2) fly off the screen. I've looked at tutorials but can't seem to crack it.

Do you have any recommendations on title screens and making the game move from them to the first level? is it best to move the actor view from one actor to another?

Many Thanks for your help
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Postby Jaco Pastorius » Mon Oct 30, 2006 10:36 pm

Well I'm not too good with this...but theres probably a way you can script it so when the second actor gets hit by the first actor to go flying on a path you made.
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Working on Probe F7 with Game A Gogo
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Postby Hedfone » Wed Nov 01, 2006 2:20 am

hey Jaco
check out this tutorial.
it'll show you how to make AWESOME menus
http://www.trajectorylabs.com/Multiple_ ... orial.html

just remember this!!!
when he says (for example)

view.y=320;

he really means

view.y=view.y+320;

and so on and so forth
good luck wth ur game!
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Postby Jaco Pastorius » Wed Nov 01, 2006 2:26 am

Yeah...Try staying on topic next time :lol:
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