DST wrote:Do what you love. Do what you want. If you do, your true talent will shine through, and you will be successful.
DST wrote:I read an article about 'finding good programmers' and learned a few things about the industry....and one of the points this article made is that a good programmer is one who will work on whatever needs to be done, even if it's difficult.
Programmers most often enjoy creating tools, creating something new, but debugging and hammering out the kinks isn't as much fun, and most dont' have any enthusiasm for doing it.
I spent two days adding the save/load feature to TargetDefense, but it had to be done to eliminate the memory problem. Even then it only worked so well. But i still enjoyed doing it, for one simple reason: I like that game. I put a lot of work into it and i am very proud of it.
When i made games like Commando and Jewel Blocks, i didn't have fun debugging because i really didn't care about them enough.
The point is:
If you are doing what you really want to do, if you are making the games you most want to play, doing what you REALLY love, you will find the motivation to finish them.
A lot of people lose their motivation because they are doing what they think they're supposed to do.
Seriously. Do what you love. Do what you want. If you do, your true talent will shine through, and you will be successful.
Two more points:
Try reopening old projects sometimes. You might be amazed at how easily you can solve their problems, now that you know more than you did.
And don't be afraid to restart a game from scratch, if it has become too complex to deal with;
Every time you remake a game, you will do it in half the time it took you before. Jewelblocks was the 12th file i started trying to make that game....and it took less than two days to make!
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