At the moment, there's really only one way to do this, and it's not really an optimal solution. But, if you're just looking for a way to
draw and actor larger, it should suffice. The
draw_from function allows you to draw an actor on a canvas, including scaling it up or down.
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draw_from("Actor_Name", 0,0, 1);
Where the 0's are X and Y position on the canvas (relative to its top left corner) and 1 is the scale.
If you insert the function through the script editor's variable/functions menu there's a handy GUI as well.
Also, the 1.5 version of Game-Editor that's in development uses the OpenGL renderer and supports normal scaling through the actor panel, but it's very incomplete and I wouldn't suggest using it right now.