Increase the image size limit

Non-platform specific questions.

Increase the image size limit

Postby DeltaLeeds » Mon Sep 24, 2012 9:34 am

Hello,I need help :oops: . I have a lifebar thats 100x9930 in size,but the image size limit is 8000x8000. I've tried resizing the life bar,but the lines get different in size, so how to increase the limit?
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Re: Increase the image size limit

Postby skydereign » Mon Sep 24, 2012 6:42 pm

You can't up the limit. I'd suggest aligning the bars differently, or have fewer frames. Animations can have both horizontal and vertical frames (from left to right, then top to bottom).
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Re: Increase the image size limit

Postby DeltaLeeds » Tue Sep 25, 2012 11:23 am

Thanks Skyde. So there is absolutely no way to change the limit? (Even by editing some code or something?)
P.S. May I ask,is there a software that could make lifebars much easier then using paint?
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Re: Increase the image size limit

Postby MrJolteon » Tue Sep 25, 2012 12:14 pm

jonathang wrote:Thanks Skyde. So there is absolutely no way to change the limit? (Even by editing some code or something?)
P.S. May I ask,is there a software that could make lifebars much easier then using paint?

Anything that is not made by Microsoft.
Or you can use canvases.
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Re: Increase the image size limit

Postby DeltaLeeds » Tue Sep 25, 2012 12:16 pm

Lol, yeah microsoft does suck xD Well thanks Jolt,I'll download canvases when I get my new charger ;)
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Re: Increase the image size limit

Postby MrJolteon » Tue Sep 25, 2012 12:19 pm

jonathang wrote:Lol, yeah microsoft does suck xD Well thanks Jolt,I'll download canvases when I get my new charger ;)

That's not a software... A canvas is a cyan region in Game Editor.
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Re: Increase the image size limit

Postby skydereign » Tue Sep 25, 2012 8:21 pm

jonathang wrote:So there is absolutely no way to change the limit? (Even by editing some code or something?)

Short of downloading the source and compiling a new version of gE that has the limit upped (assuming the size limit is enforced by gE for efficiency reasons), no there isn't.

jonathang wrote:May I ask,is there a software that could make lifebars much easier then using paint?

As MrJolteon said, you might consider using gE canvases instead of actual animations. You should look at this post DST made. http://game-editor.com/forum/viewtopic.php?f=6&t=5756
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Re: Increase the image size limit

Postby DeltaLeeds » Sat Sep 29, 2012 2:31 am

skydereign wrote:
jonathang wrote:So there is absolutely no way to change the limit? (Even by editing some code or something?)

Short of downloading the source and compiling a new version of gE that has the limit upped (assuming the size limit is enforced by gE for efficiency reasons), no there isn't.


Aww :(

skydereign wrote:
jonathang wrote:May I ask,is there a software that could make lifebars much easier then using paint?

As MrJolteon said, you might consider using gE canvases instead of actual animations. You should look at this post DST made. http://game-editor.com/forum/viewtopic.php?f=6&t=5756


Thanks Skyde,thats a really useful tutorial :D But can we change the lifebar colours?
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Re: Pacman Text?

Postby DeltaLeeds » Sat Sep 29, 2012 5:14 pm

My version of GE was out of date,so,I updated it to 1.5,but now every text actor has a Pacman next to it,how do I solve this problem?

P.S. Sorry for double post,but this is a seperate question :P
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Re: Pacman Text?

Postby MrJolteon » Sat Sep 29, 2012 5:41 pm

jonathang wrote:My version of GE was out of date,so,I updated it to 1.5,but now every text actor has a Pacman next to it,how do I solve this problem?

P.S. Sorry for double post,but this is a seperate question :P

You can't, 1.5 is a buggy piece of shit, and still in beta.
And also, double posts aren't frowned upon here. I mean, just look at Werty, he's posted several centuple posts, and no one said anything about that.
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Re: Increase the image size limit

Postby skydereign » Sat Sep 29, 2012 5:46 pm

jonathang wrote:My version of GE was out of date,so,I updated it to 1.5

As MrJolteon said, it isn't considered out of date until a stable release is made (last one being 1.4). That being said, you couldn't have used the most recent 1.5 release (only for mac), since a lot of the bugs have been fixed, and those that remain are being worked on.
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