Enblast 1.1.1 (Update now!)

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Re: Enblast 1.0.2 Now available (Working on 1.1)

Postby happyjustbecause » Wed Aug 14, 2013 2:16 am

Any way you can release a mac version so I can try it out? I've been interested in this project since the beginning, and I'd like to see how it actually plays.
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Re: Enblast 1.0.2 Now available (Working on 1.1)

Postby Wertyboy » Wed Aug 14, 2013 9:56 am

lcl wrote:That's the way to go werty!
Try to add as much as possible to the game for making the gameplay faster and more interesting.
This game has potential, and I know that you're able to make it become something incredible! :D

+1 for the right attitude!! :D

Thanks ^^

happyjustbecause wrote:Any way you can release a mac version so I can try it out? I've been interested in this project since the beginning, and I'd like to see how it actually plays.

I gonna fix more bugs then release Enblast 1.0.3 for Mac and Linux :D (<- 1.0.3 was a lie. Well, it was cake, get over it)
P.S: I tried to export STIW to Linux then I tried it on Ubuntu (3 years ago) and it didn't work, not sure about Mac :(
Last edited by Wertyboy on Fri Sep 06, 2013 10:22 am, edited 1 time in total.
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Re: Enblast 1.0.2 Now available for Mac and Linux

Postby Wertyboy » Wed Sep 04, 2013 12:15 pm

Enblast is now available for Mac and Linux!
Download on Enblast's GameJolt page http://gamejolt.com/games/arcade/enblast/15741/

(Sorry for being late, school started already :( )
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Re: Enblast 1.0.2 Now available for Mac and Linux

Postby happyjustbecause » Thu Sep 05, 2013 5:25 pm

Thanks for releasing a mac version, I've checked it out now and here's what I think. Your game has a good base, it's gameplay is fairly solid, simplistic, but it works well. Just when I was starting to lose some interest, I grabbed a speed powerup and was brought back. I think that there needs to be a little more complexity to the gameplay, just a bit. I didn't get all that far, like 150 coins and 4500 meters or something, so maybe there are other things I don't know about.

Maybe you could add vertical movement as well as horizontal, I know that completely changes the gameplay, but it would give the player a lot more feeling of actually controlling the spaceship. Or maybe an occasional shield or rocket could be used that has to recharge after like 15 seconds, something more than left or right. In this kind of game you don't want to much going on, but it kind of feels like there's not enough going on yet.

I like the simplistic nature of the graphics, but I think it's almost too simple to really own a nice style for that game, at least changing the background would really make a difference, adding some more stars and having some more variation and shine to those stars I think would make a big difference, as well as a slight gradient even in the black of space, I don't know something to add to the visual appeal, rather than sometimes looking at a solid color background.

Are you planning on having the shop change the way the rocket works at all, or is it just for customizing the look of it? I think it would be cool to actually be able to upgrade the rocket's speed and other things. Maybe as a separate thing from the appearance of the rocket, so you could still fly a cat just as fast as you would a regular rocket. And why not animate the rocket's flame, it seems a little weird it doesn't move at all, it kind of makes the rocket feel less powerful.

Sorry if I went too far in giving my opinion, I just want to see this game reach what it could be, it's good right now, but it could be so much more, just keep working on it, if you keep at it, taking critiques and taking advice but keeping your vision and dream true, it'll get thee for sure. :D
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Re: Enblast 1.0.2 Now available for Mac and Linux

Postby Wertyboy » Fri Sep 06, 2013 10:18 am

happyjustbecause wrote:Thanks for releasing a mac version, I've checked it out now and here's what I think. Your game has a good base, it's gameplay is fairly solid, simplistic, but it works well. Just when I was starting to lose some interest, I grabbed a speed powerup and was brought back. I think that there needs to be a little more complexity to the gameplay, just a bit. I didn't get all that far, like 150 coins and 4500 meters or something, so maybe there are other things I don't know about.

Maybe you could add vertical movement as well as horizontal, I know that completely changes the gameplay, but it would give the player a lot more feeling of actually controlling the spaceship. Or maybe an occasional shield or rocket could be used that has to recharge after like 15 seconds, something more than left or right. In this kind of game you don't want to much going on, but it kind of feels like there's not enough going on yet.

I like the simplistic nature of the graphics, but I think it's almost too simple to really own a nice style for that game, at least changing the background would really make a difference, adding some more stars and having some more variation and shine to those stars I think would make a big difference, as well as a slight gradient even in the black of space, I don't know something to add to the visual appeal, rather than sometimes looking at a solid color background.

Are you planning on having the shop change the way the rocket works at all, or is it just for customizing the look of it? I think it would be cool to actually be able to upgrade the rocket's speed and other things. Maybe as a separate thing from the appearance of the rocket, so you could still fly a cat just as fast as you would a regular rocket. And why not animate the rocket's flame, it seems a little weird it doesn't move at all, it kind of makes the rocket feel less powerful.

Sorry if I went too far in giving my opinion, I just want to see this game reach what it could be, it's good right now, but it could be so much more, just keep working on it, if you keep at it, taking critiques and taking advice but keeping your vision and dream true, it'll get thee for sure. :D


Wow! Such a long reply.
Maybe you could add vertical movement as well as horizontal, I know that completely changes the gameplay, but it would give the player a lot more feeling of actually controlling the spaceship.

That would completly change the gameplay, So.....

adding some more stars and having some more variation and shine to those stars I think would make a big difference, as well as a slight gradient even in the black of space, I don't know something to add to the visual appeal, rather than sometimes looking at a solid color background.

I will try my best, thanks for the ideas ;)

Are you planning on having the shop change the way the rocket works at all, or is it just for customizing the look of it? I think it would be cool to actually be able to upgrade the rocket's speed and other things. Maybe as a separate thing from the appearance of the rocket, so you could still fly a cat just as fast as you would a regular rocket. And why not animate the rocket's flame, it seems a little weird it doesn't move at all, it kind of makes the rocket feel less powerful.

I- I'm not sure about changing the way rocket works but....... Tada!
Screenshot 35: New Shop Sections!
Image
And, yes. Rocket's flame will be animated in 1.1 ;)

Sorry if I went too far in giving my opinion, I just want to see this game reach what it could be, it's good right now, but it could be so much more, just keep working on it, if you keep at it, taking critiques and taking advice but keeping your vision and dream true, it'll get thee for sure. :D

Thanks :)
(For posting such a long reply, I'm giving you a +1)

P.S:
Screenshot 35?! Dafuq?! Where is 34?!

Click here
It wasn't important and interesting so I didn't post it
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Re: Enblast 1.0.2 - 100 PLAYS! :D

Postby knucklecrunchgames » Tue Oct 01, 2013 6:34 pm

Ok I played the games and heres what I think

I'll keep it as short as I can

AWESOME AWESOME AWESOME!!!!

Well done werty, this inspired me to make a game like this,

(did I not say this before :P)

anyway I hope you make more cool games. :) :) :)
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Re: Enblast 1.0.2 - 1.1 Progress Update 3

Postby Wertyboy » Sun Jan 19, 2014 5:13 am

Hi guys, I haven't been active for a while, I was "kinda" busy these days. I'm a student you know. But thanks for Lunar New Year Holiday, I'm continuing working on Enblast.
Ok so first is the new launcher, let you choose Windowed and Fullscreen mode, and Update button takes you to Enblast's GameJolt page
Screenshot 36:
Image

Also, here is the development clip that I recorded, including all of the new features so far, and a quick look of the launcher:
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Re: Enblast 1.0.2 - 1.1 Progress Update 3

Postby DeltaLeeds » Sun Jan 19, 2014 5:24 am

It's great to see Enblast back on track, Werty! :D
The menu looks epic. Keep up the progress! :D
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Re: Enblast 1.0.2 - Progress Update 4

Postby Wertyboy » Sat Feb 15, 2014 4:00 am

knucklecrunchgames wrote:Ok I played the games and heres what I think

I'll keep it as short as I can

AWESOME AWESOME AWESOME!!!!

Well done werty, this inspired me to make a game like this,

(did I not say this before :P)

anyway I hope you make more cool games.

jonathang wrote:It's great to see Enblast back on track, Werty! :D
The menu looks epic. Keep up the progress! :D

Thanks you all! ^_^

Ok, 1.1 Progress Update 4 (15/2/2014):
I haven't worked much on the game, but yeah, was trying to give Enblast a new design! :D How ya think?

Screenshot 37:
Image

Screenshot 38:
Image

Not only that, The Pause Menu was.... kinda empty, So I added a Player Stats Screen into the Pause Menu, Now you can check your game progress, from Quest Level to your current coins, from Best Distance to Wors-... Jk... Average Distance, and of course, Games Played ^_^
Thanks jonathang for helping me with the Average Distance ^^

Screenshot 39:
Image

Thanks you guys for your support, Don't forget to leave feedback and ideas ^_^ Have a good day :)
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Re: Enblast 1.0.2 - 1.1 Progress Update 4: New GUI, Stats Sc

Postby knucklecrunchgames » Sat Feb 15, 2014 3:18 pm

Werty I think that this game is too good not to be making any money on. So this is something to think about.

Since you've already released it for free, there's no point trying to sell it. So make a DLC store, where we can buy Powerups online.

You could make a variable that holds the key to unlock powerups. People could buy it for about 25 cents or something. And because not everyone is good on computers, you could make an installer to install the variable

I recomend you sell some DLC :)

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Re: Enblast 1.0.2 - 1.1 Progress Update 4: New GUI, Stats Sc

Postby Wertyboy » Sat Feb 15, 2014 4:45 pm

knucklecrunchgames wrote:Werty I think that this game is too good not to be making any money on. So this is something to think about.

Since you've already released it for free, there's no point trying to sell it. So make a DLC store, where we can buy Powerups online.

You could make a variable that holds the key to unlock powerups. People could buy it for about 25 cents or something. And because not everyone is good on computers, you could make an installer to install the variable

I recomend you sell some DLC :)

Knuckle Crunch Games

I supposed to make another progress on Enblast before posting another post... but...
...
I am NOT EA! I don't make games for money! I'm following my damn dream!
And making DLC is kinda stupid, I mean... WHY? We have Game Updates!
I, and we, don't want people to waste their money just for a damn short scene that cut off in the full game or even a SINGLE COSTUME in the game, We play to be pro, not BUY to be pro! You can just ask yourself if you can buy superpower :)
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Re: Enblast 1.0.2 - 1.1 Progress Update 4: New GUI, Stats Sc

Postby knucklecrunchgames » Sat Feb 15, 2014 5:19 pm

Wertyboy wrote:
knucklecrunchgames wrote:Werty I think that this game is too good not to be making any money on. So this is something to think about.

Since you've already released it for free, there's no point trying to sell it. So make a DLC store, where we can buy Powerups online.

You could make a variable that holds the key to unlock powerups. People could buy it for about 25 cents or something. And because not everyone is good on computers, you could make an installer to install the variable

I recomend you sell some DLC :)

Knuckle Crunch Games

I supposed to make another progress on Enblast before posting another post... but...
...
I am NOT EA! I don't make games for money! I'm following my damn dream!
And making DLC is kinda stupid, I mean... WHY? We have Game Updates!
I, and we, don't want people to waste their money just for a damn short scene that cut off in the full game or even a SINGLE COSTUME in the game, We play to be pro, not BUY to be pro! You can just ask yourself if you can buy superpower :)


Ok Wertyboy, it was only a suggestion. But I strongly recomend you do.

I am NOT EA! I don't make games for money! I'm following my damn dream!


Whats wrong with making a little money. In my next game I planning on selling DLC and the game. :wink:
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Re: Enblast 1.0.2 - 1.1 Progress Update 5: "Upgrades"

Postby Wertyboy » Mon Mar 10, 2014 9:51 am

Oh oh... sorry... Why did I get mad because of a suggestion... Feel so stupid xD
knucklecrunchgames wrote:Whats wrong with making a little money. In my next game I planning on selling DLC and the game. :wink:

Well good idea but.... Meh, you go ahead, I'll just stay here and make freeware games :P and good luck ;)
---
Ok back to the topic, I was busy these days with school, tests everyday, and 2nd semester exam is getting near so I didn't work much on the game, but at least I did :P
This time is about the "Upgrades" shop section I mentioned before :D

Screenshot 40: Upgrades
Image
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Re: Enblast 1.0.2 - 1.1 Progress Update 5: "Upgrades"

Postby DeltaLeeds » Mon Mar 10, 2014 10:20 am

Yay finally! More features for the game! :D
P.S: How do we add the levels of an upgrade (Is it consumable?), or does this apply permanently each game? (With using the buy button)
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Re: Enblast 1.0.2 - 1.1 Progress Update 5: "Upgrades"

Postby bat78 » Tue Mar 11, 2014 5:56 am

No way! Nyan cat as a rocket XDD Reminds me of the GTA Ultimate Mod :D
For the record - you look'd quiet i didn't know you were developing game qwertyuiop boy :lol: on a first view looks nice (considering the fact i hurried to comment) :roll:
Seems like you separate enough time to make something nice. I like the customization part.. people like.. customization :twisted:
Keep it up!

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