d-soldier wrote:.. I originall put this script on a timer for a filled-region actor, and it didn't do anything... so I then moved it to the create-actor script (as instructed) amd still doesn't do anything... Did I do something wrong here?
int n;
n=rand(100);
if (n=0)...
pixelpoop wrote:thanks Sgt Sparky,
Just to clarify,
in the if statement it should read n==0
when declaring what n is equal to you would use a single equals
note: I have edited my original code with this correction.
xscreen = rand(view.width);
yscreen = rand(view.height);
x=rand(view.width)+view.x;
y=rand(view.height)+view.y;
Game A Gogo wrote:smarty party
switch( var holding a rand value)
{
case 0: createactor;
break;
case 1: createactor;
break;
case 2: createactor;
default : break;
}
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