Pokemon DragonStone

Talk about making games.

Pokemon DragonStone

Postby LucasA33 » Tue Jul 22, 2008 12:31 am

NOTE: The grass, And the Sprite that talks, and house, and trees, and paths, and gates, All came by HBlade.
But the Pokemon,Added stuff were made by me! Including 3towns! This is beta1!
http://www.mediafire.com/?zugig22dttp
Media Fire will virus scan the object! Here is a picture of my work, (And Hblade of Course)
Attachments
Untitled1.jpg
My Work (And Hblades ) of course!
LucasA33
 
Posts: 79
Joined: Mon Jul 21, 2008 12:17 am
Location: Science, Technology, Computers, Programming, and Robotics.
Score: 1 Give a positive score

Re: Pokemon DragonStone

Postby Rux » Wed Jul 23, 2008 3:34 pm

This sure looks rushed, there are no collisions at all. I can go right through the walls. But you look like a beginner so all these errors are ok. To do a collision, Munchlax -> Add -> Collision -> Repete on collision = yes. Select the object munchlax collides with in the bottom drop down menu, then click action, choose physical response, and set the 3rd input box from the top to 0.
then click add -> immidiet action, then there you go. Use this on all the actors you want munchlax to collide with. :wink:
I'm not good at coming up with signatures...
User avatar
Rux
 
Posts: 645
Joined: Sun Apr 29, 2007 9:26 pm
Location: Sitting on your moniter invisable.
Score: 35 Give a positive score

Re: Pokemon DragonStone

Postby LucasA33 » Tue Aug 12, 2008 3:08 am

Thank you!!!!! I was really finding out on how to add "Collisions". Thanks very much, as I am (You called me) A beginner.
LucasA33
 
Posts: 79
Joined: Mon Jul 21, 2008 12:17 am
Location: Science, Technology, Computers, Programming, and Robotics.
Score: 1 Give a positive score

Re: Pokemon DragonStone

Postby MrJolteon » Thu Aug 21, 2008 2:16 pm

Try to make that "Munchlax" actor to move only One grid at a time.
This is what you should do(EXAMPLE: Up): Edit/Add event > Key Down: Up(repeat Enable, At least one key is pressed) > Move To/Script editor: If script editor: Variables/Functions > MoveTo > ACTOR: Event Actor, RELATIVE TO: Event Actor,
AVOID: ???(will be edited soon) X:0 Y:-16. If Move To:ACTOR: Event Actor, RELATIVE TO: Event Actor,
AVOID: ???(will be edited soon) X:0 Y:-16.
If it's Down: X:0 Y:16
If it's Left: X:-16 Y:0
If it's Right: X:16 Y:0

Here's a demo:
WalkDemo.zip
Here's
(18.06 KiB) Downloaded 84 times

Hope it's usefull.
WalkDemo.zip
Here's
(18.06 KiB) Downloaded 84 times

Hope it's usefull.
WalkDemo.zip
Here's
(18.06 KiB) Downloaded 84 times

Hope it's usefull.
Join us on Discord!
Game Editor 2
These are the best ways to reach me these days


Your local Community Janitor, always lurking in the shadows...
User avatar
MrJolteon
 
Posts: 2326
Joined: Sat Aug 09, 2008 3:25 pm
Location: Stranded under endless sky
Score: 105 Give a positive score

Re: Pokemon DragonStone

Postby Hellsaw » Thu Sep 18, 2008 11:16 pm

this looks like it been made useing DarkNight tlies, i think this will turn out to be a good game
Hellsaw
 
Posts: 2
Joined: Sat Jun 07, 2008 4:19 pm
Score: 0 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron