Timer Management

Ideas for Game Editor evolution.

Timer Management

Postby jazz_e_bob » Tue Dec 09, 2003 11:04 am

The ability to edit timers. (Not have to build a new one with a new name if you get the first one wrong.)

Also a switch to have a timer trigger a timer event when it first starts - not waiting for the first duration. This could be used in a rapid-fire situation for example.
Controlling complexity is the essence of computer programming.
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