The True power of GE

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The True power of GE

Postby Hblade » Tue Sep 11, 2012 2:33 pm

I was wondering if someone could make a demonstration game of the true power of GE 1.4?
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Re: The True power of GE

Postby supatails » Tue Sep 11, 2012 6:22 pm

I dunno if this'd count but the game I'm working on, Floober, I intend on being one of the most innovative, fun, exploration driven platforming experiences, and at the moment I'm planning on using GE to make it. The main character evolves to gain very many abilities based on his surroundings, and it'll actually be somewhat philosophical. I've slowly been making progress as it's a learning process, but there are plenty of things I'm wanting to experiment with that'll definitely push GE to its limits.
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Re: The True power of GE

Postby Hblade » Tue Sep 11, 2012 11:17 pm

Cool! :) I can't wait to see it
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Re: The True power of GE

Postby supatails » Wed Sep 12, 2012 3:26 am

Just a warning though, I don't expect to have it finished until maybe a year or two from now. I really don't want to rush it because I want only the best quality, plus while attending college I'm hoping to learn more about game design and scripting, so it'll be a pretty slow process. Out of the many things that will stand out in Floober, one of them is the clutter of randomness. I want a single screenshot of the game to somewhat resemble a psychedelic version of a Where's Waldo book, just cluttered with all kinds of wacky, random creatures. In the game you won't necessarily kill enemies, but you will evolve different ways to avoid/trick them. The main goal will be to help people and take down the corporate industrialism of the Floober society to achieve a utopia among the Floober race. Also if you'd like to contribute ideas or scripting or anything like that be my guest! :D
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Re: The True power of GE

Postby Hblade » Wed Sep 12, 2012 8:41 pm

Oh okay :D Good luck and I dont have any ideas xD sorry
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