Pocket-pc Phone First problem

Non-platform specific questions.

Re: Pocket-pc Phone First problem

Postby makslane » Wed Oct 28, 2009 11:55 am

Thanks Chai, Can you see if the game was paused?
What is the version of the Windows Mobile on the 800x480 device?
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Re: Pocket-pc Phone First problem

Postby OmniArts » Wed Oct 28, 2009 1:31 pm

Well I think we are havintg quite conflicting reports Chai :)

It worked while running my game on WVGA (480 x 800) perfectly.

This was on Windows Mobile 6.5
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Re: Pocket-pc Phone First problem

Postby makslane » Wed Oct 28, 2009 2:41 pm

Works on 6.5, great :-)
Now I need to discover the problem reported by Chai.
As I can see, is not a resolution problem, but a device related problem.
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Re: Pocket-pc Phone First problem

Postby Chai » Wed Oct 28, 2009 5:43 pm

makslane wrote:Thanks Chai, Can you see if the game was paused?
What is the version of the Windows Mobile on the 800x480 device?


Dear Makslane:

my PPC screen resolution 800wx480h OS is windows mobile 6.1 professional.
and the game is pause but screen try to show
the Phone application and Game software at the same time.
Screen is flashing and switching programs all the time.

However, screen will return normal after Caller hang up the phone

Running software and when the phone come screen start flashing
Image Image

still flashing until caller hang up the phone
Image Image

regards,
CHAI

p.s I would like to post images earlier but take a photo on flashing screen is really hard.
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Re: Pocket-pc Phone First problem

Postby makslane » Wed Oct 28, 2009 7:37 pm

Thanks,Chai. I will make another version in order to see whats wrong.
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Re: Pocket-pc Phone First problem

Postby makslane » Wed Oct 28, 2009 10:07 pm

I can´t understand this issue. If the game is paused, the only way to the game runs is by pressing the Continue Game button.
Can you test a game with moving actors or a music to see if the game realy pauses?
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Re: Pocket-pc Phone First problem

Postby Chai » Thu Oct 29, 2009 3:36 am

Dear Makslane:
I created a simple file including moving an actor, regarding this issue about what you say that moving actor.
Image Image

Result
Makslane, you are right.
During a caller is calling,a Game is still running.
Image
But, after a caller hangs up the phone,a Game will be paused as shown in the screen.
This screen, a caller hangs up a phone already but a screen still shows the incoming call but ,no calling sound anymore.
Image



regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Thu Oct 29, 2009 2:30 pm

Thanks, Chai! I will upload a new version soon.
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Re: Pocket-pc Phone First problem

Postby makslane » Fri Oct 30, 2009 1:16 am

Please, test this version.
Attachments
pocketpc.zip
(670.92 KiB) Downloaded 94 times
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Re: Pocket-pc Phone First problem

Postby Chai » Fri Oct 30, 2009 7:01 am

Dear Makslane:

The newest " pocketpc.bin" file is still not working.
Image

This time, I recorded the video and uploaded on Youtube as the below link.
Please feel free to check on it.
http://www.youtube.com/watch?v=lUws1lJug9A
I hope, it will help you.

Best regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Fri Oct 30, 2009 11:25 am

I'm using the recommend way by Microsoft to catch the incoming calls in the Windows Mobile 5 and later (http://msdn.microsoft.com/en-us/library/bb677132.aspx).
Please, create a empty "deviceinfo.txt" file in the same location of the game and post the contents.
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Re: Pocket-pc Phone First problem

Postby Chai » Fri Oct 30, 2009 2:01 pm

Dear Makslane:

this is the infor mation from " deviceinfo.txt"
Code: Select all
Created RegistryNotifyWindow notification
SN_PHONEINCOMINGCALL_BITMASK
Created screenshot: 800x480
GAPI_ShowTaskBar Menu Ok
Paint screenshot: 480, 750, 0, 26
Paint screenshot: 480, 750, 0, 26
Created RegistryNotifyWindow notification

regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Fri Oct 30, 2009 3:53 pm

Thanks, Chai.

Can you make the test by connecting the device in your computer, and try to see the deviceinfo.txt contents in the computer when the device receives the call, but before the caller ends the call? (you need to clear the deviceinfo.txt file before the test)
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Re: Pocket-pc Phone First problem

Postby Chai » Fri Oct 30, 2009 4:46 pm

Dear Makslane:

this is the information frome" deviceinfo.txt" during the call
Code: Select all
Created RegistryNotifyWindow notification
SN_PHONEINCOMINGCALL_BITMASK



and this is the information after hang up the phone
Code: Select all
Created RegistryNotifyWindow notification
SN_PHONEINCOMINGCALL_BITMASK
Created screenshot: 800x480
GAPI_ShowTaskBar Menu Ok
Paint screenshot: 480, 750, 0, 26
Paint screenshot: 480, 750, 0, 26


regards,
CHAI
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Re: Pocket-pc Phone First problem

Postby makslane » Fri Oct 30, 2009 4:53 pm

Thanks, Chai!
Can you tell me if this engine works on the other devices (like in the previous version)?
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