by DST » Tue Aug 31, 2010 11:40 pm
I have tried the box method, but it has a shortcoming - if you ever want to add more frames, you have to re-do all the boxes.
Try this instead:
Inkscape>file>document properties
And change the document size to the proper size for your character sheet, so they will be evenly spaced. (usually the width is the size of the widest frame).
Then make the height of the document the vertical size of all the frames added together (height).
If you drew them huge or small in relation to your final image, scale them to the proper size (you can click an object and it's width/height will appear in the toolbar at the top). If you used outlines, you can go to file>inkscape preferences>transform>scale stroke width (check the box, then shrink them to the right size, then go uncheck the box).
For the most part, inkscape works best if you uncheck scale stroke width. But nevertheless it is best to make your images the same pixel size that they will be when exported as png.
Next, still in the document properties, go to the grid tab and start a new grid, with the x and y spacing of the 1/2 the width and 1/2 the height of your single largest animation frame.
Now, arrange all the objects vertically down the page, using the gridlines in the center as your point of reference to line each one up. If you need to, go to edit>snap to stop snapping (snapping more often messes things up than helps). Therefore, each frame will be in the center of 4 grid boxes.
Now, the reason for the vertical....to make him walk the other direction, just select everything, flip horizontal, and export again! easy peasy.
When you export, just click the 'page' button at the top to export the entire page, thus keeping your spacing intact.
If you ever need to add more frames, it's simple to add more height to the document, then just select everything and drag where you need to, thus keeping the existing frames still in alignment to each other.
Here is a sample of an image i made; these come together to form a spaceship. In game editor, i import this as one animation, and simply change frames mid game. Each part has its normal animation, and it's damaged animation. But you can see how i've aligned them, and you can view the grid/document properties, and see how easy it is to flip them all horizontally to output the other side of the spaceship.
If this made sense, let me know. If it's too complicated, also let me know. I may have a strange way of doing things, but i assure you i made stuff FAST in inkscape. This whole spaceship probably took a total of less than one hour.
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