by DST » Fri Jun 24, 2011 11:03 pm
i can tell you two things:
1. If you march them in slowly, so only four are fighting at once, it crashes less often, which points to
2. Timers and filled region actors are not the way to create this battle you're making.
Neither of those elements are meant to be used that way, and the crashing probably won't go away as long as you're using them.
If you remove >createactor>createactor>parazstut from the parazs and landszaz events, the game doesn't crash ever. OF course no one dies, but they fight without crashing.
Filled region/timer is the problem.
Timers aren't good for immediate, constant actions. Timers are good for screen fades, music cues, etc.
If you want a fast timer, use an actor variable
Actor>draw actor>
variable++;
if(variable==10){
do this;
variable=0;
}
Or something like that.