by GrimmDingo » Thu Jul 14, 2011 8:12 pm
Found some time to Play it this eve, and really liked it so far, and yeah no crits on the dog it looks perfectly effective in motion especially at the speed that dog pounces you lol, and i really dig the blood particles,
some c&c
the demo level's design is haphazard was testing out the movement mechanics and quickly noticed those outta reach platforms, hope you're actual game levels have practical platform placement, you should always avoid having things that imply interaction and in fact aren't, or are out of the players reach, it could easily give the player micro disappointments everytime they try, and soon they may start avoiding exploration for that reason, so yeah you really wanna avoid that, if you wanna fill empty space find a more constructive way of doing so props and obvious background or non interactable elements. Keep it up definitly looks to be an interesting game