Game Editor 1.3.7

Game Editor comments and discussion.

Game Editor 1.3.7

Postby makslane » Tue Apr 24, 2007 11:45 pm

The Game Editor 1.3.7 has been released.

Here is the changes:

- New Activation Region behavior: "An Actor will be destroyed by the Activation Region when it and your ascendants are outside of the view"
- New draw_from function allow draw the current actor frame into a canvas actor
- Allow multiple Game Editor instances
- 640 x 480 resolution in the GP2X
- Removed limitation of pensize in the setpen function
- Bug "Game behavior differ based on editor grid position when uses activation regions" removed
- Bug "Crash in some exported games" removed
- Bug "CreateActor don't works with sequences in a script" removed
- Bug "Text actors aren't load after use the LoadGame function without Activation Regions" removed
- Bug "When drag the window the game is suspended, but the music keeps playing" removed
- Bug "Doesn't play sounds in the 'Create Actor' event of the view" removed
- Bug "Global variable initialization in the 'Create Actor' event of the view has no effect" removed
- Bug "Collision Finish event some times don't works" removed
- Bug "Clicking in the Activation Region in game mode" removed
- Bug "Doesn't show the first frame after change the animation" removed
- Bug "Game Editor window is transparent on Linux with XGL" removed
- Bug "Mouse Enter and Mouse Leave doesn't works in the Pocket PC" removed
- Bug "The avoid option of the Move To action doesn't works when called in a script" removed
- Bug "Sometimes Move Finish doesn't works" removed
- Bug "While in pause, calls Draw Actor event" removed
- Bug "Wrong restart in exported version" removed
- Bug "Sometimes Move To doesn't stop the actor when finished" removed
- Bug "When using the array clone feature with a filled region actor, the clones are not spaced properly" removed
- Bug "Glitch when uses Change Animation with sequences" removed
- Bug "Wrong draw when use big pensize" removed
- Bug "The getactor function can't get actors that are out of view" removed

You can download a little example for the draw_from function here:
http://game-editor.com/examples/draw_from.zip

As you can see, there is no network yet, I'm sorry.
I will work to release in the next version.

Thanks to HillBilly, jazz_e_bob, Sgt. Sparky, kellyrey and to all Game Editor users thats keep this sofware evolving.

To download this version in Game Editor Professional uses the Help -> Check for Updates menu.

Enjoy!
Makslane
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Postby pixelpoop » Tue Apr 24, 2007 11:48 pm

yaaaaaaa, you rock.
User avatar
pixelpoop
 
Posts: 276
Joined: Tue Aug 29, 2006 9:32 pm
Score: 28 Give a positive score

Postby Joshua Worth » Wed Apr 25, 2007 12:09 am

awesome!
Stay sweet
User avatar
Joshua Worth
 
Posts: 515
Joined: Tue Jul 19, 2005 12:00 am
Location: Stralia
Score: 5 Give a positive score

Postby Kodo » Wed Apr 25, 2007 12:14 am

All the animations seem to start at frame 1 instead of the old 0 (zero).

NOTE: This has already been fixed! Thanks Makslane, great work!
Last edited by Kodo on Wed Apr 25, 2007 9:31 pm, edited 2 times in total.
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
User avatar
Kodo
 
Posts: 449
Joined: Thu Oct 20, 2005 8:20 pm
Location: UK
Score: 23 Give a positive score

Postby Kodo » Wed Apr 25, 2007 12:25 am

Actually, there's something very odd going on with clones and animations. When you first load a game all clone of one type will all look the same and all seem to be set to animpos 1 (instead of 0). Then if you enter the animation properties of the object and view the anim, then close it (using ok but without making any changes) some of those clones have thier animpos changed and some dont :(

NOTE: This has already been fixed! Thanks Makslane, great work!
Last edited by Kodo on Wed Apr 25, 2007 9:31 pm, edited 1 time in total.
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
User avatar
Kodo
 
Posts: 449
Joined: Thu Oct 20, 2005 8:20 pm
Location: UK
Score: 23 Give a positive score

Postby makslane » Wed Apr 25, 2007 12:36 am

Please, send me a file that show thie error.
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Postby Kodo » Wed Apr 25, 2007 1:02 am

I've sent you a PM with a link to a new ged file (and example animation) that shows the problem in action.

Thanks
Inogames: http://www.inogames.com iOS gaming
Firetop Adventure (app store): http://itunes.apple.com/us/app/firetop- ... ?mt=8&ls=1
User avatar
Kodo
 
Posts: 449
Joined: Thu Oct 20, 2005 8:20 pm
Location: UK
Score: 23 Give a positive score

Postby NUTINC » Wed Apr 25, 2007 1:11 am

:lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :shock: :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D :lol: :D
this is basically how I feel about this update :!:
To those of you out there, I am not dead. I am a ghost! There is a difference!
Currently Working on: Parts, A self-assembling adventure
User avatar
NUTINC
 
Posts: 98
Joined: Fri Feb 09, 2007 1:06 am
Location: Lost in the deep dark recesses of my mind, wondering why the exit sign leads to brick wall
Score: 6 Give a positive score

Postby Sgt. Sparky » Wed Apr 25, 2007 1:31 am

YAY!!! :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

NOOOOOOOOO!!!!

Postby kyensoftware » Wed Apr 25, 2007 2:10 am

NOOOOOOOO!
no network!
Did something bad happen???
Is it still possible???
PLZ TELL ME IF IT WILL STILL COME OUT!!
Need....network......plz......network.....need....
User avatar
kyensoftware
 
Posts: 198
Joined: Thu Oct 26, 2006 7:49 am
Score: 5 Give a positive score

Re: NOOOOOOOOO!!!!

Postby Sgt. Sparky » Wed Apr 25, 2007 2:12 am

kyensoftware wrote:NOOOOOOOO!
no network!
Did something bad happen???
Is it still possible???
PLZ TELL ME IF IT WILL STILL COME OUT!!
Need....network......plz......network.....need....

IT IS COMING!... xD
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Re: NOOOOOOOOO!!!!

Postby makslane » Wed Apr 25, 2007 2:26 am

kyensoftware wrote:NOOOOOOOO!
no network!
Did something bad happen???
Is it still possible???
PLZ TELL ME IF IT WILL STILL COME OUT!!
Need....network......plz......network.....need....


Don't worry, there is a lot of work done in the network engine.
Only need more tests.
makslane
Site Admin
 
Posts: 3947
Joined: Sat Apr 05, 2003 6:47 pm
Score: 182 Give a positive score

Postby Sgt. Sparky » Wed Apr 25, 2007 2:26 am

WEEEEEEEEEEEEE!!!!!
:D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby trajecto » Wed Apr 25, 2007 2:49 am

Thanks Makslane!
User avatar
trajecto
 
Posts: 86
Joined: Fri Jan 16, 2004 3:12 pm
Location: Michigan, US
Score: 6 Give a positive score

Postby Sgt. Sparky » Wed Apr 25, 2007 2:51 am

I am making a 3D effect using several variables and the draw from function matching with a code that allows the actor to walk around and make it look 3D!!! :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Next

Return to GE - General

Who is online

Users browsing this forum: No registered users and 1 guest

cron