Registration: Anyone for a step by step guide ?

Non-platform specific questions.

Registration: Anyone for a step by step guide ?

Postby akhad » Thu Jun 21, 2007 8:39 am

The Registering/RPN topic is quite well covered on these forums but it needs a search and then the tips are fragmented and need piecing together, so I wondered if any of the RPN coders could find time at some stage to make a definitive guide to implementing it into a GE game, hopefully by using a seller as an example (Handango would be ideal)
.The best thread so far is this
http://game-editor.com/forum/viewtopic. ... hlight=rpn

but I'd like to know how this integrates into Handango's reg number/encryption creation. I've learnt lots of Cscript to get as far as building a near complete game but I find the encryption of a product and preparing it for a sales site, and the real possibility of getting it wrong and annoying people very daunting.
Anyone writing a clear step by step guide would surely be rewarded too, I'm sure anyone who gets their program onto a sales site would award the writer a free reg number. I certainly would.

Any thoughts ?
User avatar
akhad
 
Posts: 43
Joined: Tue Jan 16, 2007 1:59 pm
Location: U.K
Score: 0 Give a positive score

Postby Fuzzy » Thu Jun 21, 2007 6:48 pm

I'd love to be walked through this too.
Mortal Enemy of IF....THEN(and Inspector Gadget)

Still ThreeFingerPete to tekdino
User avatar
Fuzzy
 
Posts: 1068
Joined: Thu Mar 03, 2005 9:32 am
Location: Plymostic Programmer
Score: 95 Give a positive score

Postby Sgt. Sparky » Thu Jun 21, 2007 6:54 pm

I can make a simple registering Demo for simple putting in PIN numbers to access the game for the first time. :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score

Postby akhad » Mon Jul 02, 2007 11:37 am

I'd just like to *bump* this one up once more, if that's ok. Still hoping someone may take it up, seems a shame that people can use GE to ease the complications of making a great game only to fall at the final hurdle and not be able to distribute it.

Thanks for the offer Sparky, but it's the user/vendor code encryption and how to integrate it within your GE code that I am looking for.
User avatar
akhad
 
Posts: 43
Joined: Tue Jan 16, 2007 1:59 pm
Location: U.K
Score: 0 Give a positive score

Postby Sgt. Sparky » Mon Jul 02, 2007 4:08 pm

I made the Demo but I forgot to post it:
http://game-editor.com/forum/tp-3742-Re ... Demo-.html
:D
I hope it covers most of what you want.

this Demo also has quite a few fail safes to protect it. :D
Image
Random Links:
viewtopic.php?p=19474#19474
Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
User avatar
Sgt. Sparky
 
Posts: 1850
Joined: Sat Oct 07, 2006 5:28 pm
Location: Somewhere out there, beneath the pale blue sky...
Score: 236 Give a positive score


Return to General

Who is online

Users browsing this forum: No registered users and 1 guest