Can't test collision between two tiled actors?

Non-platform specific questions.

Can't test collision between two tiled actors?

Postby fauldran » Tue Sep 05, 2006 11:31 am

I can't seem to make this work. Is it just not possible? It does not seem to matter what their collision states are, collision events between the two tiled actors just never execute. I can always handle what I am trying to do another way I was just curious.
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Postby makslane » Tue Sep 05, 2006 12:51 pm

You can't test collisions between two tiled actors.
It's a limitation to avoid time consuming tests.
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Postby fauldran » Tue Sep 05, 2006 12:52 pm

ok. No problem. Just checking.

Thanks
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