Perhaps I'm being needlessly stupid, but is there an applicable action other than "physical response" that will stop an actor dead when it collides with another? At the moment, regardless of how I set the variables in the physical response, my colliding actor vibrates like a pingpong ball - which'd be fine if he was a pingpong ball, but he's a small wizard - and I'd like very much for him to just stop whenever he collides with the scenery rather than dance around it like he'd had too much caffeine.
I've checked the forums and documentation for a solution, but because I'm not sure what the alternative might be, I'm not entirely sure what it is I'd be looking for.
Any suggestions would be hugely appreciated.