by linux_man007 » Tue Apr 13, 2004 4:01 am
Thank you Just4Fun for the nice compliment!
By the way, a real-time strategy game -- or RTS game -- is a game in which you usually have one or more teams, perhaps: red, blue, green, etc.
Your goal is sometimes to, say, build your kingdom, army, etc, and attack opposing armies using your troops, tanks, subs, etc., while also using them to defend your castle or home base.
However, you need to build certain buildings, such as factories, in order to, let's say, build tanks.
At the start of the level(in single player mode), or of the game(in multiplayer mode),
you have a small number of builder units(men, or other types of objects), which you use to build structures, such as a fortress or training facilities, assuming you have enough resources(money, materials). You then keep building your units' skill levels, and of course building more units.
This process continues until yoiu feel the number of units you have is enough to attack your enemies -- but remember to defend your base!
However, game controls are quite simple -- if you want to move, click on a unit with the mouse to select it, then click on an empty location on the playing field.
To perform other actions, there are usually icons in another window, which you may use by first clicking on the object to select it, click on the appropriate icon, then click on perhaps the enemy unit or building you wish to attack.
Every unit or building has an amount of health. An attack decreases the enemy object's health by a certain amount, possibly depending on the attacker's and enemy's skill levels.
If an object runs out of health, it is destroyed.
If a team's base(s) is(are) destroyed, that team is out of the game.
You win if your team is the last one standing.