Situation: A game session has about 480 clones simultaneously (give or take) on a mobile device.
Problem: I'd like to avoid giving them a draw actor event (as it would have to be carried out for all of them every single frame) and SendActivationEvent will only work for one of them.
Question: Is there a way of addressing specific ones of them externally by using actor variables properties? As in "Destroy the ActorX, whose xscreen is less than 0".