by d-soldier » Thu Jul 19, 2007 5:32 pm
Dunno what the problem would be... I have actors created from my destroyactor scripts in nearly every actor without ever having a problem... I'd check the actors that are supposed to be created by putting them where the player starts and setting them to be created on startup, thereby watching to see if they react as you want them to from the get-go... The process of elimination would suggest that if they work fine while created at startup, the problem must be in the destroy-actor script somehow...