Duplicating actors with timers attached

You must understand the Game Editor concepts, before post here.

Duplicating actors with timers attached

Postby arcreamer » Fri Dec 13, 2013 11:57 pm

Is that a smart thing to do? Or would the timers get all chaotic and override each other?
arcreamer
 
Posts: 398
Joined: Tue Jul 03, 2007 4:08 pm
Score: 9 Give a positive score

Re: Duplicating actors with timers attached

Postby DarkParadox » Sat Dec 14, 2013 3:41 am

It would work perfectly fine. Timers that are triggered on a cloned actor using the parameter "Event Actor" will be for that specific clone only.
12.13.2013-22.png
User avatar
DarkParadox
 
Posts: 457
Joined: Mon Jan 08, 2007 11:32 pm
Location: USA, Florida.
Score: 84 Give a positive score


Return to Advanced Topics

Who is online

Users browsing this forum: No registered users and 1 guest