Hello all. I've been browsing the net for quite some time, looking for a suitable platform for creating a videogame concept I've given a lot of thought to.
Essentially, it's a game inspired by the X-Com series (as wells as games like Silent Storm, Jagged Alliance, and Laser Squad Nemesis). It would have:
- An isometric battlefield.
- Turn based combat with simultaneous resolution of turns (i.e., once the player gives his orders and ends his turn, both his units and the A.I.'s units will try to carry out the orders they've been given).
- Destructible environments, so you can make your own door.
- Units can equip items from their inventory in the middle of combat, or even pick them up from dead enemies.
- Shots can scatter, hitting things they weren't intended to.
- A LOT of enemies onscreen at once.
- A management phase, where you care for your soldiers, do research, and construct bases.
- A 2D world map to organize your campaign against the enemy.
I realize this would be a lot to chew on for my first attempt at using GE. I'd probably start with something significantly simpler so I could get some experience. However, I do need to know if GE can handle all the features I mentioned. Thanks!