Question about submitting apps

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Question about submitting apps

Postby thedadymac » Sun Feb 27, 2011 2:07 am

Hi I was just wondering something about the app publishing fee thing...

If I pay the $25 to get my dat made into an ipa do I still need to get the sdl license, also would I have to pay royalties on money made from the game?
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Re: Question about submitting apps

Postby again » Sun Feb 27, 2011 3:33 am

Its unclear to me also , but I usaully just do it myself. Also you dont need to make an ipa file , apple wants the app file and they will convert it to ipa file. Its best to PM akr as he isnt always online but he does answer his PM's. Sorry I couldnt help you more.
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Re: Question about submitting apps

Postby sonicfire » Tue Mar 22, 2011 12:06 am

thedadymac wrote:Hi I was just wondering something about the app publishing fee thing...

If I pay the $25 to get my dat made into an ipa do I still need to get the sdl license, also would I have to pay royalties on money made from the game?


Yes, you still have to buy a SDL license seperately from galaxygameworks.com.
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Re: Question about submitting apps

Postby Kodo » Tue Mar 22, 2011 1:15 am

sonicfire wrote:
thedadymac wrote:Hi I was just wondering something about the app publishing fee thing...

If I pay the $25 to get my dat made into an ipa do I still need to get the sdl license, also would I have to pay royalties on money made from the game?


Yes, you still have to buy a SDL license seperately from galaxygameworks.com.

You do still need an SDL license, but if you have a GE license you get a 75% reduction in the cost of your SDL license (Akr plz confirm?). I emailed the SDL people earlier today about getting a license because Firetop Adventure is about ready for me to submit, but haven't heard back yet.

Also, once you have your GE and SDL licenses it'll only be Apple that take a chunk out of your takings. But you do need to get a new SDL license for every game you publish commercially.
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Re: Question about submitting apps

Postby Kodo » Wed Mar 23, 2011 4:53 pm

The people libSDL have been back in touch to say that the cost for a licensed GE user is (at the moment) $25 per title. That's a 75% discount on the normal price! From what they say they should somehow get a notification of my GE license purchase automatically and I need to provide them with some kind of proof as well (probably my license Profile ID number) before filling out the license agreement and sending it back to them.
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Re: Question about submitting apps

Postby REDNSX » Sat Aug 13, 2011 9:05 pm

Hi every one.

I am also ready to send to apple. What do I need to do to get a ipa. file. I thought that xcode would do it for me. All I get is a app. file. What do I need to do?


First time doing this so please tell me step by step. Thank you.
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Re: Question about submitting apps

Postby akr » Sun Aug 14, 2011 8:51 am

Do u have a apple machine? Thats the first question. I understand that your app is running in geplayer which is also very important.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: Question about submitting apps

Postby REDNSX » Tue Aug 16, 2011 11:27 am

yes I do have a MAC.
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Re: Question about submitting apps

Postby Kodo » Sat Aug 20, 2011 6:29 pm

I'm not on a Mac right now, but I seem to remember what I did was as follows:

1. built the game
2. created a folder called 'payload' in the same directory as your build
3. copy your new app in to the new payload directory
4. right click the payload folder and create a new archive
5. rename the resulting archived file from .zip to .ipa (you can skip this step - both file extentions are okay (ta Sonic for that tip))
6. Submit the payload.ipa/zip file

Hope that helps
Last edited by Kodo on Sun Aug 21, 2011 6:25 pm, edited 1 time in total.
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Re: Question about submitting apps

Postby sonicfire » Sun Aug 21, 2011 5:07 pm

you dont have to rename the ZIP to IPA. just submit the ZIP archive.
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