frozonfire:
One way to do a level change is to use Activation Regions. Let's say you have two activation regions (Level 1 and Level 2).
You want to switch to level 1 when your last Actor is destroyed so you need to set up a variable to decrement the number of Actors left. When your Actor count reaches 0 then use the Script Editor to switch back to level 1.
Script Editor syntax would look something like this (It depends on where your activation areas are located on your screen.):
view.x=-120;
view.y=-160;
Try searching on "Levels", "Activation", "vars", and "lives" for more forum information. There is also a lot of info in the help docs and check out the built in tutorials. HTHs...
