In my game I use a PauseActor to pause the game and to have full control over my events. This allows me to have an animated pause menu etc.
Basically, all my code looks like this:
- Code: Select all
if (Pause == 0) {
do whatever I want you to ;)
};
This works perfectly fine for almost everything except for the music. I can stop music by using stopSound. Is there a possibility that the music resumes from where it was stopped?
Thanks
P