How to show an actor on only ONE layer ?

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How to show an actor on only ONE layer ?

Postby StarFishDesign » Tue Aug 01, 2006 5:19 pm

Hello again,

After some preworking - drawing gfx, composing music and searching suitable sfx - I started with my game...

Now I've implemented a nice feature: shadow of the player's ship on elements below. But what, if there is space below thos elements? The shadow will show up on the space-layer too ;) (see screenshot)

Image

You can see the shadow on the wreck-layer and on the space layer too.
Both layers are scrolling on different speeds... I only want the shadow to appear on the wreck-layer. Any body an idea?

Thanks!
Regards
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Postby irblinx » Tue Aug 01, 2006 7:18 pm

If your ship moves at a constant speed you could use collision detection on the wreck/shadow to turn on/off your shadow.

I.e. set up filled region actors parented to the shadow, one at the front and one at the back to turn on and off respectively, you'd probably have to cheat with the edge colours of the wreck to make this smooth though.
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Postby StarFishDesign » Tue Aug 01, 2006 7:23 pm

Thanks, but I meant that the shadow will appear on the wreck during flight.
With collision I can only switch it on and off, not make it appear line for line to look good... know what I mean?
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Postby MaDsk8tard » Tue Aug 01, 2006 10:07 pm

solution : remove your shadow or make a full dark background ^^

for me , it's impossible to do what you want with GE ;)
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Postby StarFishDesign » Tue Aug 01, 2006 10:21 pm

MaDsk8tard wrote:solution : remove your shadow or make a full dark background ^^

for me , it's impossible to do what you want with GE ;)


Haha :x
Umm, let`s see...
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Postby DilloDude » Wed Aug 02, 2006 2:29 am

As far as I can figure, you'd need script to draw on a canvas. The problem is that drawing transparency can take a fair bit of performance, so you'd want to optimize it to only draw where there was a change.
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Postby Hyperyon » Wed Aug 02, 2006 8:26 am

On the shadow add collision with space layer and make it transparent. Then allow shadow to appear on wreck layer with another collison event.
Of course the space and wrecks should be separate actors. I'm not sure what yur pushing for, but thats what I'd do :)
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Postby StarFishDesign » Wed Aug 02, 2006 7:22 pm

Hyperyon wrote:On the shadow add collision with space layer and make it transparent. Then allow shadow to appear on wreck layer with another collison event.
Of course the space and wrecks should be separate actors. I'm not sure what yur pushing for, but thats what I'd do :)


Thanks, that worked... but the shadow only disappears when completely moved outside the wreckage layer. So the player can see the shadow some seconds on the space layer until it disappears.

Damned... :(
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Postby Hyperyon » Wed Aug 02, 2006 7:59 pm

Try making an addition with collision finish with wreks and destroy actor shadow :?
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Postby StarFishDesign » Wed Aug 02, 2006 8:02 pm

Hyperyon wrote:Try making an addition with collision finish with wreks and destroy actor shadow :?


I already did that.
The solution was the above mentioned 1-2 second gap where the player can see the shadow on the space-layer :(
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Postby makslane » Wed Aug 02, 2006 8:29 pm

You can try make a fade. This will minimize the user perception.
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Postby StarFishDesign » Wed Aug 02, 2006 8:31 pm

makslane wrote:You can try make a fade. This will minimize the user perception.


Hmm, thats an option.
You're right ... I'll give it a try tomorrow.
Thanks!
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Postby MaDsk8tard » Wed Aug 02, 2006 10:21 pm

good idea for the fade ;)
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