Hey Pete, I just found another variation
AnyActor>DrawActor>ScriptEditor>
- Code: Select all
ChangeZDepth("EventActor", y*0.0001);
So, any actor would change it's zdepth depend on it's y position (this is what i want)
1 problem solved, 1 more...how to make rolling wheel animation fps depend on it's speed?if it's speed 10 so it's fps would change to 10 fps? (without making 10 animations in different fps)
Oh...I see...Use Timers, animpos, and Stopped Animation Direction...
All problems solved now, thanks all