Ferals Open Source Demo Dump

Post here your demos and examples with the source files.
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Ferals Open Source Demo Dump

Postby feral » Sat Oct 25, 2008 11:42 pm

As promised, I will be posting all my codes for any and all games I have started on so far..

these are free to use, add onto, or simply learn from.

If there are any particular examples you want please post here..

some are badly coded ( my earlier work) and some I only plan to release after I have fixed some coding , simply because I do not want to confuse new guys with my crap codes LOL

EDIT : WRONG : All Demos will be posted here on the first post of the thread so you should not need to go through all messages
EDIT : RIGHT : sorry guys I didn't realiZe there was a limit of three attachments per post so they WIll be spread out a bit..

the first one is Balls of fire - an uncompleted game, but, as there is some more interest in 3D on the board again , I thought i would comment the files and upload the latest version

movement - use mouse to move and shoot.

BOF3.zip
Balls of Fire - source code
(1.8 MiB) Downloaded 315 times



The second one is moonpatrol based on an old arcade game of the same name.
It IS badly coded (sorry) but was a work in progress..the graphics are mine.. so if you want to use this game, or some of the graphics feel free.oh, it currently does NOT reset so if you die, or the demo ends you have to restart the game.

movement - cursor keys to slow down/speed up/jump; ( you can't stop)
X and Z keys to operate rockets/missiles

moonpatrol28_SRC.zip
moonpatrol source - unfinished
(2.18 MiB) Downloaded 282 times



next - Pinball
This is another unfinished game - the graphics are either all mine and/or public domain - if there is a pinball programmer out there please feel free to take this on and finish it ;)

from my first post about this somewhere else in the forums
this "engine" is based on the work of another member here metal_pt
unfortunately I played around with his engine so much it doesn't work well anymore :lol:

see the original it works much better - link below

original metal_pt version -
viewtopic.php?f=6&t=4054&p=23816&hilit=pinball#p23816
KEYS
left and right Ctrl keys for flippers
Sometimes "Enter" to reset ball although it should fall from above automatically ( this was a test phase)

pinball.zip
pinball source- unfinished
(1.51 MiB) Downloaded 278 times
Last edited by feral on Sun Oct 26, 2008 3:31 am, edited 3 times in total.
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Re: Ferals Open Source Demo Dump

Postby makslane » Sun Oct 26, 2008 1:02 am

Can you put the screenshots too?
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If you like Game Editor, make a review!
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Re: Ferals Open Source Demo Dump

Postby pyrometal » Sun Oct 26, 2008 1:34 am

Nice! I like both of these! I notice something most people in the forum do not do, and that is adding a main menu to their games. It helps the flow of things in my perspective. Anyway, great work Feral! I shall look forward to the next things you post up!

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Re: Ferals Open Source Demo Dump

Postby feral » Sun Oct 26, 2008 3:10 am

sorry guys, i just realised you can only attach 3 attachments per post, so I will have to spread these out of a few posts...

screenshots so far
moonpatrol.jpg
MoonPatrol Extreme

BOF.jpg
Balls Of fire

pinball.jpg
Dragon Ball
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Re: Ferals Open Source Demo Dump

Postby feral » Sun Oct 26, 2008 3:12 am

My attempt at a windows like interface for GE...not completed but worth adding in to the opensource Dump
as it does have some nice ideas, and shows some tricks that you can do with canvas actors.

It currently opens up a graphics file and displays it - the graphics file should be in the same directory as the exe ( i was going to fix that but haven't got around to it..)
PS: the graphic in the screenshot is included in the zip... simply go File - > open and type car.bmp

gewin.jpg
GE Windows


GEWIN.zip
GE Windows Source Code
(70.53 KiB) Downloaded 197 times
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Re: Ferals Open Source Demo's Dump

Postby feral » Sun Oct 26, 2008 3:29 am

Shooter - Richochets

This is a quick demo i was going to post but never did... :{

it shows how to detect walls and "ricochet/explode" ammo against them -

if you look closely you can see most of the "damage" ricochets backwards in the correct angle, but some continues onwards, giving a more realistic effect then the standard "wall explosions". (IMHO)

Spin ship by using cursor keys, & shoot using space
Shooter.zip
Ricochet example demo
(266.12 KiB) Downloaded 197 times

shooter.jpg
Screenshot
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Re: Ferals Open Source Demo Dump

Postby feral » Sun Oct 26, 2008 4:01 am

this one illustrates a SIMPLE version of what the Z axis is and how to fake it with Y values.

Note: the code again is a very early attempt of mine and needs some polishing, but I believe you should all be able to work out your own version of code, the reason for this post was more to show the "effect" for those who may not of thought of doing something like this..

( i am pretty sure i haven't already posted this demo somewhere else.. if so, let me know and i will delete this post..)
KEYS - cursor up/down to see the "3d effect"
3dhorizon.jpg
Attachments
3dhorizoneffect.zip
simple basic 3d effect - source
(506.84 KiB) Downloaded 193 times
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Re: Ferals Open Source Demo Dump

Postby feral » Sun Oct 26, 2008 4:22 am

coming next... top down 3d... I just realised I should clean some code up on this one..so will be soon.

topdown3d.jpg
coming soon
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Re: Ferals Open Source Demo Dump

Postby Camper1995 » Fri Jan 09, 2009 9:15 pm

Wow, your all games are very good.

Good job... :wink:
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