Hblade wrote:The problem i'm running into now with physical response is my character gets stuck on the wall (only sometimes) even using the double yvel, physical response, then yvelocity = yvel. He seems to only be "sticking" to the wall when he's falling.
I'll just do everything from scratch again. It's not that big a deal really since it shouldn't be too hard to debug. I think I just came up with a way to do that
Hblade wrote:I haven't, its weird if you use tiles (even though the tiles are perfectly aligned to look like 1 big wall) your likely to have this bug
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