Zivouhr wrote:Cool. Yes, SABRE is the priority since it's the foundation the other game will depend on.
Zivouhr wrote:Lcl, what would be the biggest programming challenge you've had creating SABRE?
Zivouhr wrote:What are some of the limits you've reached if any, and can they be overcome?
Zivouhr wrote:I like how you can have an overhead map in SABRE, and then enter the blocks in 2D space, then test it in 3D space. Very nicely done.
I wonder how big of a maze or land you can create within the 3D realm?
Zivouhr wrote:Nice range of textures too.
Zivouhr wrote:I like how in your demo you have the sky appear and wrap around the world seamlessly.
Zivouhr wrote:For the enemies, even sprite based enemies like from the early Doom or Wolfenstein would fit in well here. Scaling them would be the next thing, so they would appear closer as they move towards the player.
Zivouhr wrote:Keep up the great work.
koala wrote:Great work, LcL. I am repeating myself, but I love SABRE. Are you still working on it?
Yes, I understand you. I am glad you will continue developing SABRE. I am looking forward to new updates.lcl wrote:koala wrote:Great work, LcL. I am repeating myself, but I love SABRE. Are you still working on it?
Thanks!I do love SABRE as well
I haven't worked on it for some time now, but you can rest assured that I will not abandon the project. It will take some time, but eventually I'll finish it. The motivation and my capability to work seems to come and go and I don't want to force myself to work on it, that way I could get annoyed at the project.
What are you talking about? Did I understand you right? Do you really think people don't find Bitfox useful and interesting? Really?bat78 wrote:I wish I had all the people interested in your project.. during these years.
I wish I had my topics brought as the first one in Game Demos.
I wish I had someone helping me.. creating a program to completely set 3D models and much more to offer.
And all that.. in a small community with the likes of Game-Editor.
And if motivation keeps being an issue for me. I would better abandon the project.
Because it seems.. like maybe it is not meant for me
koala wrote:What are you talking about? Did I understand you right? Do you really think people don't find Bitfox useful and interesting? Really?bat78 wrote:I wish I had all the people interested in your project.. during these years.
I wish I had my topics brought as the first one in Game Demos.
I wish I had someone helping me.. creating a program to completely set 3D models and much more to offer.
And all that.. in a small community with the likes of Game-Editor.
And if motivation keeps being an issue for me. I would better abandon the project.
Because it seems.. like maybe it is not meant for me
Well I know why I am not using it that much and why I am not recording my work in Bifox. It is because I have Windows XP and it seems Bitfox doesn't work there. I have access to Windows 7 where I can test Bitfox, try its possibilities, but not so often and I can't record on it anything.
But saying that your work and contribution to GE is inappreciable, that just doesn't make sense.
bat78 wrote:I meant that LcL complains about the lack of motivation, besides the existence of everything motivating possible.
If this motivation isn't enough for him to work on SABRE.. then I don't know if it worths.
Even I, without motivation can start working on the early gefox, learn the ray-casting and bring it to that stage for less than a month.
LcL can finish SABRE as well.. but if we have to wait for miracles.. I might consider adding 3D ray-casting in the list of priorities :/
420foxbot wrote:I'm just going to throw my opinion in here.
If you are so busy with real life, perhaps you could make your project open source? Revealing your "sacred" source code to the world early will not only allow people to see when you are commiting and doing work to the project, but everyone can help out on the project and it will grow and become finished a lot faster.
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