At the moment I's struggling to think of a way to create a database without using too many actors, since I do not know GE limits, and probably never will find out the maximum actors available in 1 game.
What I was thinking was of making 2 game exe's. You open 1, which stores the player variables, and game variables. The first program stores the variables in a text document hidden with a random extension, like .duracel document for example... I'm planning on designing 400 different items, stats of the items are picked from another text file the shows the uses of an item. (Yes, this probably isn't possible when im behind the computer screen)
And another dilema occured, concerning the above plus some extra major things. How can I make an item engine, (or something) that
moves, creates and destroys items while storing the items that the player has acquired during play.
Another one of my many doodles.