OpenGL in GE (which, apparenly isn't hard...??)

Ideas for Game Editor evolution.

Postby Sgt. Sparky » Sun Apr 22, 2007 10:08 pm

whoah,
:)
I really wish GE had openGL support :(
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Postby dybot » Mon Apr 23, 2007 8:09 pm

Markslane did attempt to add OpenGL ES support to GameEditor, unfortunately without success.

I would assume OpenGL support for at least Windows or Linux machines would not be as difficult. Guess it does not bother them since most people have very capable processors in their systems -to perform software rendering.
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Postby makslane » Mon Apr 23, 2007 11:58 pm

If you use OpenGL with software render for 2D will be slow even in desktops. In 2D you have big and detailed textures, so, I guess this is a big bottleneck .

But I think will be possible to optimize the organization of the textures to make a better use of the memory bus and make the system works.
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Postby Game A Gogo » Tue Apr 24, 2007 12:52 am

will be rotation be successful also?
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Postby makslane » Tue Apr 24, 2007 1:26 am

Sure!
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Postby Sgt. Sparky » Tue Apr 24, 2007 3:48 am

YAY!!! :D
(if it is openGL that means resizing in Game mode right? :D)
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Postby makslane » Tue Apr 24, 2007 3:59 am

Yes
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Postby Sgt. Sparky » Tue Apr 24, 2007 4:04 am

YAY!!!! :D
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby pixelpoop » Tue Apr 24, 2007 4:22 am

i want to enlarge/shrink actors
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Postby Sgt. Sparky » Tue Apr 24, 2007 4:23 am

Same!
I know a whole big list of things I could do with openGL :)
*thinks about it*
:)
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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things you can do wit OpenGL

Postby kyensoftware » Tue Apr 24, 2007 8:40 am

some key things u can do wit OpenGL:
*Render, rotate, scale and color 3d objects, called with the glVertex command
*Rotate, Scale, Use Parallax Scrolling and change the perspective of 2d images.
*RENDER A MATRIX!!! (this is one of my favorites; this allows you to render any number of an object being animated by only doing the verticies for 1 object!)
*use tilemaps
*use a gradient on your objects
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Postby Sgt. Sparky » Tue Apr 24, 2007 4:17 pm

:D

I can't wait,
although it's not like it will come out in the next few months or anything like that. :(
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Game A Gogo » Wed Apr 25, 2007 1:14 am

neither can I, i could be able to create awesome stuff whit this!
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Postby Sgt. Sparky » Wed Apr 25, 2007 1:30 am

yeah, I allready have an Idea for some big water effects stuff! :D
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Right now (10/14/2009) I'm working on some C++ projects, but I might be able to help if you have some Game Editor questions. :)
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Postby Troodon » Wed Apr 25, 2007 3:47 pm

Zoom out would be great way to test if everything works in your game (in some game types)! :D
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