LoadGame()

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LoadGame()

Postby Azou » Fri Oct 26, 2012 3:00 pm

Hello there!
I have an issue, regarding the LoadGame() function. Whenever I use it, it stops the game for like 20seconds. Is it a way to reduce that time?
My game uses that function every now and then :/
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Re: LoadGame()

Postby Soullem » Fri Oct 26, 2012 3:16 pm

How large are the seperate levels (im assuming thats why there are multiple GEDs), and how many? if you can rebuild one of them in the other one you should do that.
Then to access the other "level" you can move the view and the nessecary actors to the new level. Then add an activation region around each level. This way only one level will play at a time.

If your GED's are to large for you to want to do that my only suggestion would be to cut down on unneseccary things that take up data so LoadGame() doesn't have to load as much. My knowledge of how to do this is limited, so perhaps someone else can help you with this.
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Re: LoadGame()

Postby Azou » Sat Oct 27, 2012 2:25 pm

Thanks!
I guess I'll end up moving the view. The whole game currently sizes 216 mo, and it's barely the first level.
:)
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