by Soullem » Fri Oct 26, 2012 3:16 pm
How large are the seperate levels (im assuming thats why there are multiple GEDs), and how many? if you can rebuild one of them in the other one you should do that.
Then to access the other "level" you can move the view and the nessecary actors to the new level. Then add an activation region around each level. This way only one level will play at a time.
If your GED's are to large for you to want to do that my only suggestion would be to cut down on unneseccary things that take up data so LoadGame() doesn't have to load as much. My knowledge of how to do this is limited, so perhaps someone else can help you with this.