Turon wrote: I've always been kind of multiplatform having access to Linux (Ubuntu), Mac OSX and Windows, though typically I've been bound more to Windows until my Acer thing broke down... So now Mac OSX is my main platform at the moment. On windows I had liked to mess around in FL Studio creating different sounds (not too fantastic though)
I see there really isn't a FL Studio substitute on Mac OSX, but there is GarageBand I know.
The things that frustrated me with GarageBand was that the piano roll editor wasn't as simple as just clicking where you wanted the notes. and so far I haven't been able to import any AU units... also why no VSTs? but GarageBand is probably the best bet on the Mac system as LMMS is barely functional and Nano Studio is too iOSy. How did you overcome these hurdles?
Garageband, the one I've used is an older version from 2005+... You can click the notes anywhere you want in the older versions by pressing down either the apple key (or on a PC keyboard, the lower left windows key), or it's the alt button; forget at the moment, but by holding that down while in the track screen next to your track instrument on the left, press down on your mouse and it will drop in a box to edit. Click on the box twice to pull up the editor screen on the lower left half of the screen. Then when in there, you'll see a keyboard vertically placed. Just hold alt or the option button and click in the empty space and a note will form. Once you see the note form, you can change its length and create as many new notes as you want. Once I figured it out, the rest was easier, but to be honest, Apple doesn't do its customers any favors with their very limited user manuals that are always barebones. Most of the time with Apple, you have to figure it out through trial and error... Not sure if that helps, but you can also create your own instrument samples to work with also, but that's a whole other process.
On Topic: I notice when I load up a new game that was exported with Game-Editor for desktop gameplay, there's a Terminal box that says:
WARNING: 140: This application, or a library it uses, is using the deprecated Carbon Component Manager for hosting Audio Units. Support for this will be removed in a future release. Also, this makes the host incompatible with version 3 audio units. Please transition to the API's in AudioComponent.h.That's pretty much telling me the newer OS versions of the Mac and possibly PC and Linux won't be able to play the audio at the very least of the games we create in the near future. If this is the case, I might have to consider the unintuitive Unity afterall. I love working in Game-Editor's 2D space, but the lack of updates is starting to catch up with the software as the world moves forward and leaves the past compatibility behind sadly.
Hopefully Makslane returns to Game Editor to update it soon, though realistically that's probably not going to happen...
I've looked at Unity a few times now, and every time I keep returning to Game-Editor for the ease of use, even if it crashes 4 of 10 times when entering new code.