Go check this out!
http://www.youtube.com/watch?v=L98rOdHs ... MvfP7IWtmy
sonicforvergame wrote:Dude this is just the same tutorial that you can find in Game editor
I mean that when you enter GE there s a tutorial button and the one in the video is the same as the one in GE ._.'
sonicforvergame wrote:Dude this is just the same tutorial that you can find in Game editor
I mean that when you enter GE there s a tutorial button and the one in the video is the same as the one in GE ._.'
sonicforvergame wrote:well i am quit impatient and i just wanted to check his work
In fact i never knew that he fixed the moon walk
good job terapoison
bat78 wrote:I'm not quit sure tho. Is it tutorial for "how to make actor controls move left, right" (indeed it is that) then the target is ..? ..making actor to move left, right.
Then yes, the target is same as the game-editor's one.
About the WAY to do that, it is different, so here is the difference. The one making in without key script and the another one with script. Its not sure that the user who learn the tutorial will prefer scripting then using ge's functions, but i think both are usefull. So @sonicforvergame should be right, if he talk about the result from the video - with is a little bit more important.
I have to disagree with you. The result of these two tutorials is not even close to being the same.
The non-script way ends up to a solution with bad moonwalking bugs. TeraPoison's tutorial gives a solution with no moonwalking.
It is easy to see the difference between the two, since the other one offers a bugless way of implementing character movement.
Anyway, I don't claim that TeraPoison's way is the only good way of making the movement.
There is always other, just as good ways, and better, and worse ways to doing things.
In this case, it is possible to combine the two, non-script and script ways of doing this, and still
end up with a perfect movement with no moonwalking.
bat78 wrote:As a matter of facts TeraPoison's way is better obviously :p
TeraPoison wrote:I believe they have one already in your game eitor folder. Also if you can't find it I could send it to you. I also use GE functions in the tutorial later on and it is about 35% to 40% functions as well.
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