Max actor number in GE

Non-platform specific questions.

Max actor number in GE

Postby Troodon » Mon Mar 24, 2008 5:35 pm

Hi,
I'm starting a game project (currently on a paper) which need a huge number of actors. Yeah, I know I could do it by just one actor having hundreds lines of code but it would be terrible to make the game and set the coordinates etc. That's why I will just use many many actors but I would like to ask, how many actors can GE support? I mean, is there programmed limit? Or is there in the GE 1.3.9 still the menu limit?
Help would be greatly appreciated.
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Re: Max actor number in GE

Postby Thanx » Mon Mar 24, 2008 6:35 pm

I don't know, but GE can handle (if you include clones as separate actors) like 500 actors too, probably even more... It also depends on your computer, cause sooner-or-later it's hard for it to load all the stuff, if you know what I mean :roll: :)
http://www.youtube.com/watch?v=XyXexDJBv58
http://www.youtube.com/watch?v=Be4__gww1xQ
These are me and playing the piano (second one with a friend/fellow student)
Hope you watch and enjoy!
User avatar
Thanx
 
Posts: 314
Joined: Sat Jan 26, 2008 10:07 pm
Location: Home sweet home! :)
Score: 24 Give a positive score

Re: Max actor number in GE

Postby Troodon » Mon Mar 24, 2008 6:40 pm

I will propably need over 30 actors all using view as their parent. It's very important for the game.
They will all be separate actors, not clones.
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score

Re: Max actor number in GE

Postby thunderios » Sat Mar 29, 2008 11:36 am

Are they transparent? I had a few of them and my FPS was halved when my character moved behind them...
Are you using them as indicators like the menu button and score things or can you replace them by Filled Regions?
thunderios
 
Posts: 87
Joined: Thu Jan 31, 2008 1:18 pm
Score: 1 Give a positive score

Re: Max actor number in GE

Postby DST » Sat Mar 29, 2008 3:19 pm

I've had over 2,500 actors onscreen at one time. There were about 25 unique actors in the game, and 15 of them were cloned to make up 2,500. About half of them were missile trail particles.
It's easier to be clever than it is to be kind.
http://www.lostsynapse.com
http://www.dstgames.com
User avatar
DST
 
Posts: 1117
Joined: Sun Apr 15, 2007 5:36 pm
Location: 20 minutes into the future
Score: 151 Give a positive score

Re: Max actor number in GE

Postby Troodon » Sat Mar 29, 2008 9:07 pm

They are not transparent and I can't use canvas because they need animations.
Anyone remember my Norppa HQ sub game? I'm doing 2nd version of it.
The actors are different indicators, buttons, screens etc.
I can't die, I already tried
~on the forums since GE 1.3.3~
User avatar
Troodon
 
Posts: 1539
Joined: Thu Jan 12, 2006 3:29 pm
Location: HELL
Score: 56 Give a positive score


Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

cron