lverona wrote:Well, I can say I have literally dozens and dozens of those left behind and gE seems to behave fine. I did not do it on purpose though, I do have a destroyer line sweeping unused actors up, but just today I figured that enemies which are killed and which get their Collision State disabled would not get destroyed. I can of course add to every enemy an Out Of Vision event or try indeed to use inheritance of sorts, but while it works I'll keep it.
Well as I said, any real lag you are ever going to experience in gE is due to drawing actors on screen. You can run into collision lag but most cases you won't, due to bounding box separation.