angle and stuff.

Non-platform specific questions.

angle and stuff.

Postby Crash » Sun Dec 18, 2005 8:53 pm

hey im using the demo 1.3.3 game editor and i made it so a stationary turret fires at the player when in view wherever the player goes, and when in game mode the direction works perfectly, but when exported the turrets shoot angle is way off, whasop with that?

also if i want the turret to have a spread, like using random thingie how could i do that?

on create actor bullet i have

angle = direction(x , y , main_tank.x , main_tank.y );
directional_velocity = 20;


btw i love the program
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Postby marathon332 » Sun Dec 18, 2005 9:32 pm

This is similar to the problem I have further down the page and I've experienced your exact problem with a turret in a pocket pc program I made.

Makslane says there's a bug...
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Postby makslane » Mon Dec 19, 2005 5:01 pm

Try set the option 'Create at startup' to 'No' for the bullet actor.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Postby Crash » Tue Dec 20, 2005 2:58 pm

ahh forgot the create at startup thingie, that did the trick thx
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