RPG game

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RPG game

Postby lilmuleman214 » Fri Aug 03, 2007 8:10 pm

(All attachments that were on this thread have been deleted. Please go to Tumble Falls under the game devolopment thread to play my RPG game.)
Once Game is finished it will also be able to be found on
http://www.game-junkiez.us

Thanks. :D
Last edited by lilmuleman214 on Sun Aug 12, 2007 10:18 pm, edited 2 times in total.
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Postby 4erv' » Sun Aug 05, 2007 8:44 am

Nice work! :D
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Postby d-soldier » Sun Aug 05, 2007 8:47 am

It's off to a good start!
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Postby arcreamer » Sun Aug 05, 2007 4:54 pm

neato but for the cave try making collision on any side of walls too so he cant walk right through them =)
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Postby automail10 » Sun Aug 05, 2007 5:04 pm

lilmuleman214
put it in a zip folder because i wasn't trained for rar files.
zip files are also easier to deal with.
Back
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Postby Troodon » Sun Aug 05, 2007 7:04 pm

Nice game! :D
I agree with arcreamer with the collision any side of walls. Also collision any side of houses would be handy.
Have you used activation regions? The perfomance seems to be not so good.
:)
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Postby metal_pt » Sun Aug 05, 2007 8:04 pm

You're really doing a nice job.
keep up the good work.
]v[eta[_ - Using GE since June, 15 2007
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Postby lilmuleman214 » Mon Aug 06, 2007 12:32 am

No, I havent put in activation regions because I dont know how to use them.

And with the collision events for some reason they arent working for me. I dont get why.

Oh, and I'll put it in a zip file tonight. I cant right this second though, because I'm in the middle of doing something. I'll also put the updateds version up too!
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Postby lilmuleman214 » Mon Aug 06, 2007 2:10 am

Here's a zip file version. It's not updated though like I said.
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Postby lilmuleman214 » Tue Aug 07, 2007 11:48 am

Here's the updated version.

Added controls:
Esc- exit game

I also added backround music, and another town. Glicth's arent fixed yet. Also Faster Gameplay
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Postby Troodon » Tue Aug 07, 2007 2:09 pm

Yeah, the gameplay is much faster! :)
Background music is very nice.
When you fix the glitches can you also make the character move slower when he has the knife? Because now I can have the nife always in hand and travel with it 247. Or will it affect to other characters in the future? For example make them scared?
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Postby lilmuleman214 » Tue Aug 07, 2007 2:21 pm

tekdino wrote:Yeah, the gameplay is much faster! :)
Background music is very nice.
When you fix the glitches can you also make the character move slower when he has the knife? Because now I can have the nife always in hand and travel with it 247. Or will it affect to other characters in the future? For example make them scared?

Yah, I would do that, but how would you do that?
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Postby Troodon » Tue Aug 07, 2007 2:55 pm

With variables:

In the arrow keys:

xvelocity = actorspeed

instead of using number.
Then in draw actor:

if (knifeinhand == 0)
{
actorspeed = 5;
}
if (knifeinhand == 1)
{
actorspeed = 2;
}

Then you just make the knifeinhand variable change to 1 when you release the knife and back to 0 when you put it away.

If you want to make reaction in other game characters, just add in the event you want:
if (knifeinhand == 0)
{
//for example character says "be carefull the devils cave"
}

if (knifeinhand == 1)
{
//for example the character screams and runs aways
}

:wink:
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Postby lilmuleman214 » Tue Aug 07, 2007 4:56 pm

That sounds kinda hard 4 me. If a sent you a PM with a ged file of the game, could you do it for me? I'd give you credit for it.
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Postby Troodon » Tue Aug 07, 2007 4:59 pm

Of course! :D
I will even add comments in the code so that you can see what I did. :)
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